.exotic

14-year-old Roblox developer. I script, update and scale games, and I'm just getting started.

7,000+ Peak players at once
14.2M+ Visits across my games

“Commit to the Lord whatever you do, and he will establish your plans.” – Proverbs 16:3

My Games

Games I've built, owned and scaled. The numbers update live from Roblox.

Hoop World

Developer

2.6M visits 75 playing now View Game

1000+ Classic Outfits

50% owner

754K visits 2 playing now View Game

Rob Brainrots From Caylus

Original owner · 37%

9.1M visits 7 playing now View Game

Bluey Roleplay

Reworking it now

1.8M visits 79 playing now View Game

About Me

Hey, I'm Exotic. I'm 14 and I've been making Roblox games since I was 11. I script, design game systems and run the updates that keep players coming back.

I've owned and scaled games from 1K to 10K CCU, I co-own two games right now, and I'm rebuilding a third. My goal is to become one of the biggest devs on Roblox, and every game gets me closer.

Work with me

Track Record

What I've actually done, game by game.

Rob Brainrots: 7K+ peak CCU

Original owner with a 37% stake. My updates took it past 7,000 players at once, with 1-2K on an average day. Caylus and Foltyn both played it.

FoltynPlays playing Rob Brainrots: "I STOLE CAYLUS'S BRAINROTS.."

Classic Outfits: 40-50K every 72h

I own 50%. I started working on it at 11 and kept it updated for over a year. It still earns 40-50K Robux every 72 hours, and my friend Bolobi helps run it now.

Bluey Roleplay: full rework

I'm rebuilding it from the inside: new scripts, new characters and better retention. It stays live while I ship, so the numbers move as I go.

Past games: 1-10K CCU

Before these, I owned and scaled plenty of games to between 1K and 10K CCU, and some of them made 1M Robux every 72 hours.

How I Scale a Game

I don't guess. I find what players want, fix what the game is missing and build the monetization into the game itself.

Players in Rob Brainrots From Caylus
Rob Brainrots From Caylus
1

See what players want

I watch how people actually play: what they chase, what they ask for and what keeps them coming back.

Hoop World gameplay
Hoop World
2

Find what's missing

Then I look for the gaps: missing features, a slow first session, nothing new to come back for. The biggest gap gets built first.

Classic Outfits with cheap and premium outfit tiers
1000+ Classic Outfits
3

Build the monetization in

No random gamepasses thrown in hoping they sell. I design monetization into the gameplay itself, so buying feels like part of the game.

Stealing in Rob Brainrots From Caylus
Rob Brainrots From Caylus
4

Update on repeat

Regular updates bring players back and keep the game in recommendations. That's how Rob Brainrots hit 7K+ players at once.

Worked With

Studio CEOs, platform owners and other devs I've built with. Tap a card to open their Discord.

Let's work together

Send me your game link and what's holding it back. I'm on Discord.

.exotic exotizxc
Message me on Discord

Stats on this page update live from Roblox. Last pulled just now.