.exotic Message me

.exotic

14-year-old Roblox developer. I script, update and scale games, and I'm just getting started.

7,000+ Peak players at once
15,324,550 Visits across my games

“Commit to the Lord whatever you do, and he will establish your plans.” – Proverbs 16:3

About me

Hey, I'm Exotic. I'm 14 and I've been making Roblox games since I was 11. I script, design game systems and run the updates that keep players coming back. I co-own three games right now, and my goal is to become one of the biggest devs on Roblox.

Games

Live from Roblox

  • Rob Brainrots From Caylus

    Original owner · 37%

    My updates took it past 7,000 players at once, with 1-2K on an average day. Caylus and Foltyn both played it. Watch Foltyn play it

    9.1M visits1 playing

  • Bluey Roleplay

    25% owner

    I rebuilt it from the inside in October: a brand-new open world, real 3D morphs, a secret quest, Surprise Eggs and new rewards. Daily players are up +109% since, and its record is 489 players at once.

    2.6M visits200 playing

    See the growth and the rework
    +109%Daily players
    14,787 a day before, 30,902 now
    489Most players at once
    Record set Oct 24, live
    +61%Robux earned per week
    Since the update
    8.5 minAverage playtime
    +52% since the update
    Daily players, with the 7-day average

    Daily players and playtime: Roblox Creator Analytics, synced every hour, through November 1. "Before" is the week before the October 4 update and "now" is the latest week. The record is checked against Roblox every minute.

    Bluey Roleplay before the rework: blocky studded map with a giant cyan tower
    Before
    Bluey Roleplay after the rework: a smooth Bluey-style park with swings, a court and a playground
    After
    • A whole new world. One open map in the style of the Bluey video game: smooth models, no studs, real materials.
    • A park you can play in. Swings, seesaw, slides, a frog climber, a fort and a basketball court, all from playgrounds in the show.
    • Backyard and creek. A trampoline with chained bounces, Keepy Uppy with a real balloon, and frogs that hop between lily pads.
    • Treehouse, school and camp. A treehouse with a slide and a secret fairy door, Glasshouse Primary, a campground and a soccer pitch.
    • Real 3D morphs. Flat decal characters rebuilt as 3D morphs, each with its own eating animation for the BBQ hotdogs.
    • Secret quest. Detective Biscuit sends players hunting for three hidden secret morphs around the map.
    • Surprise Eggs and Lucky Block. 15 prize morphs with an animated reveal, and you never roll one you already own.
    • Emotes and rewards. 12 animated emoji reactions, an Emote Pack, and playtime rewards that hand out toys, eggs and gear trials.
    • Built-in monetization. Eggs, Lucky Block opens, Super Morph podiums and the Emote Pack live inside the world instead of a random pass list.
  • 1000+ Classic Outfits

    50% owner

    I started working on it at 11 and kept it updated for over a year. It still earns 40-50K Robux every 72 hours, and my friend Bolobi helps run it now.

    779K visits0 playing

  • Hoop World

    Developer

    A game I've worked on as a developer.

    2.8M visits8 playing

How I scale a game

  1. See what players want. I watch how people actually play: what they chase, what they ask for and what keeps them coming back.
  2. Find what's missing. Missing features, a slow first session, nothing new to come back for. The biggest gap gets built first.
  3. Build the monetization in. No random gamepasses thrown in hoping they sell. Buying should feel like part of the game.
  4. Update on repeat. Regular updates bring players back and keep the game in recommendations. That's how Rob Brainrots hit 7K+ players at once.

Worked with

Tap to open their Discord

Let's work together

Send me your game link and what's holding it back. I'm on Discord.

.exoticexotizxc
Message me on Discord